MY NAME IS CARL ROBINSON,
GAME DESIGNER.
Passionate gameplay and technical designer. I started my game design journy about 2 years ago and have kept learning
and growing as time went on. I primarily have used engines like Unity and GameMaker to create most of my projects,
with a few being launched onto my Itch account. I have worked up in teams no more than six people, prioritizing neatly written, and clean
code, with good easy to understand comments.